Search
  • Paul Mauviel

Godot DragonBones 3.2.51 released! (Patch Notes)

Download Here


I'm glad to say that I've just released a newer version of the binaries which includes all the recent work put into swapping slot displays. Tutorial content coming soon enough; however here are the patch notes and related pull requests


Patch Notes


Patch feature: Slot Swapping


You can now specify multiple children in the slots of your Dragonbones projects and switch between them at will at runtime. This enables a much greater level of customization.





New Functions

bool has_slot(const String &_slot_name) const; Color get_slot_display_color_multiplier(const String &_slot_name); void set_slot_display_color_multiplier(const String &_slot_name, const Color &_color); void set_slot_display_index(const String &_slot_name, int _index = 0); int get_slot_display_index(const String &_slot_name); int get_total_items_in_slot(const String &_slot_name); void cycle_next_item_in_slot(const String &_slot_name); void cycle_previous_item_in_slot(const String &_slot_name); void set_slot_by_item_name(const String &_slot_name, const String &_item_name); void set_all_slots_by_item_name(const String &_item_name);


Demo Code

extends Node2D onready var dragonbones_sprite = $Character onready var color_picker = $CanvasLayer/ColorPickerButton # Called when the node enters the scene tree for the first time. func _ready(): dragonbones_sprite.set_slot_display_index("slot_head", -1) dragonbones_sprite.set_slot_display_index("slot_face", -1) dragonbones_sprite.set_slot_display_index("slot_chest", -1) dragonbones_sprite.set_slot_display_index("slot_hip", -1) pass # Replace with function body. func next_in_slot(slot_name : String): dragonbones_sprite.cycle_next_item_in_slot(slot_name) pass

OTHER THINGS


API Change:

  • func _handle animation_event(animation_name, ev_name) has new signature so you can now receive data from your events: func _handle animation_event(animation_name, ev_name, _int : int, _float : float, _string : string)

Bug fixes:

  • Duplicating in-editor now works.

Known Bugs:

  • Replacing resource file in-editor will not remove the old armature.

  • WORK AROUND: Duplicate the node with the wrong armature and delete the original. Alternatively, you can close / reopen the scene


Related PRs:


Special Thanks


@Vamp

@João



88 views0 comments

Recent Posts

See All

Versioning, Releases and development plan

Hey there! So it's been a few weeks since I launched this project and I have honestly been awed by the response I've received so far. I'd like to take this time to thank João. Before I get into the m